Parking Rush

Parking Rush

Immerse yourself in the exciting world of Parking Rush, a top-down puzzle game that tests your strategic thinking and spatial awareness. With a fleet of colored cars and matching parking slots, your task is to draw paths to guide each car to its spot without crashing. The challenge accelerates as multiple cars start simultaneously once all lines are drawn. With numerous levels to conquer, Parking Rush will keep your mind racing and your heart pumping!

Parking Rush Gameplay Guide

In Parking Rush, start by observing the color of each car and its corresponding parking slot. Draw a line from each car to its slot, planning routes strategically to avoid any crashes. Remember, all cars will start moving at the same time once you've drawn all the paths, so think ahead! Each level completed brings a new, more challenging layout to navigate. Start your engines, it's time to beat the rush!

How is the game classified in terms of tags?

The descriptors that best represent this game are drawing, logic, logical, parking.

What type of game development tool was employed in creating this game?

The underlying platform powering the game’s mechanics is Construct 3.

Which team was responsible for developing this game?

The development team that worked on this title includes Famobi GmbH.

Under which genre can this game be found?

The main genre of the game is Art, Puzzle.

Which age ranges are appropriate for this game?

Kids age groups can play this game comfortably.

Is the game optimized for smartphones and tablets?

Parking Rush can be accessed and played on mobile operating systems.

Does the game show or involve any kind of cruelty?

Yes, Parking Rush contains offensive or cruel actions.

What is the gender preference for players of this game?

This game is targeted at Male & Female players.

Does the game contain violent bloodshed?

Yes, there are blood effects or imagery in Parking Rush.

Is the content in this game appropriate for kids?

No, Parking Rush is not suitable for a younger age group.